A tense rainlit Seattle confrontation using cover and motion.

System

Real-Time Combat

Combat resolves through timing, target selection, defense, cover, stamina, and pressure. The player reads the exchange and chooses the next move while the room keeps moving.

Player use

Actions resolve through timing, target choice, defense, cover, and position. The command surface should stay direct, readable, and useful in a MUD client.

World use

This system connects to Seattle routes, live records, discovery, and the player journal so actions leave usable traces.