Player use
Actions resolve through timing, target choice, defense, cover, and position. The command surface should stay direct, readable, and useful in a MUD client.
System
Combat resolves through timing, target selection, defense, cover, stamina, and pressure. The player reads the exchange and chooses the next move while the room keeps moving.
Actions resolve through timing, target choice, defense, cover, and position. The command surface should stay direct, readable, and useful in a MUD client.
This system connects to Seattle routes, live records, discovery, and the player journal so actions leave usable traces.