What players see
The return structure after dead-layer play. Counters, files, doors, and clerks give living again a place, a ritual, and a cost. The room text stays grounded, compact, and playable.
The Office
The return structure after dead-layer play. Counters, files, doors, and clerks give living again a place, a ritual, and a cost.
The return structure after dead-layer play. Counters, files, doors, and clerks give living again a place, a ritual, and a cost. The room text stays grounded, compact, and playable.
Death moves the player through the city rather than stopping the story. The journal and records carry the shape of that passage.