Player use
Salvage becomes tools, repairs, traps, and practical survival objects. The command surface should stay direct, readable, and useful in a MUD client.
System
Found materials become useful objects through practical building, repair, salvage, and street-level experimentation.
Salvage becomes tools, repairs, traps, and practical survival objects. The command surface should stay direct, readable, and useful in a MUD client.
This system connects to Seattle routes, live records, discovery, and the player journal so actions leave usable traces.