A scavenged workbench of wire, batteries, tools, and repaired gear.

System

Object Building

Found materials become useful objects through practical building, repair, salvage, and street-level experimentation.

Player use

Salvage becomes tools, repairs, traps, and practical survival objects. The command surface should stay direct, readable, and useful in a MUD client.

World use

This system connects to Seattle routes, live records, discovery, and the player journal so actions leave usable traces.