Player use
The body has parts that take harm, carry strain, and change the fight. The command surface should stay direct, readable, and useful in a MUD client.
System
Body state creates consequence with readable locations, strain, and damage states. The character is a physical body in a dangerous city.
The body has parts that take harm, carry strain, and change the fight. The command surface should stay direct, readable, and useful in a MUD client.
This system connects to Seattle routes, live records, discovery, and the player journal so actions leave usable traces.