What players see
A worn Seattle mortuary where dead characters arrive, records get checked, and the place remembers the exact room where the body fell. The room text stays grounded, compact, and playable.
Butterworth
A worn Seattle mortuary where dead characters arrive, records get checked, and the place remembers the exact room where the body fell.
A worn Seattle mortuary where dead characters arrive, records get checked, and the place remembers the exact room where the body fell. The room text stays grounded, compact, and playable.
Death moves the player through the city rather than stopping the story. The journal and records carry the shape of that passage.